Multi Run Threads
This commit is contained in:
@@ -1,26 +1,22 @@
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package net.berack.upo.valpre;
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import java.util.Map;
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import net.berack.upo.valpre.NetSimulation.Statistics;
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/**
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* Criteria to determine when to end the simulation.
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*/
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public interface EndSimulationCriteria {
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public interface EndCriteria {
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/**
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* Determines if the simulation should end based on the statistics of the nodes.
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*
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* @param stats The statistics of the nodes in the network.
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* @return True if the simulation should end, false otherwise.
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*/
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public boolean shouldEnd(Map<String, Statistics> stats);
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public boolean shouldEnd(NetStatistics.SingleRun stats);
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/**
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* Ends the simulation when the given node has reached the specified number of
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* arrivals.
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*/
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public static class MaxArrivals implements EndSimulationCriteria {
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public static class MaxArrivals implements EndCriteria {
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private final String nodeName;
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private final int maxArrivals;
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@@ -37,8 +33,8 @@ public interface EndSimulationCriteria {
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}
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@Override
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public boolean shouldEnd(Map<String, Statistics> stats) {
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return stats.get(nodeName).numArrivals >= this.maxArrivals;
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public boolean shouldEnd(NetStatistics.SingleRun stats) {
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return stats.nodes.get(nodeName).numArrivals >= this.maxArrivals;
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}
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}
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@@ -46,7 +42,7 @@ public interface EndSimulationCriteria {
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* Ends the simulation when the given node has reached the specified number of
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* departures.
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*/
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public static class MaxDepartures implements EndSimulationCriteria {
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public static class MaxDepartures implements EndCriteria {
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private final String nodeName;
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private final int maxDepartures;
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@@ -63,8 +59,8 @@ public interface EndSimulationCriteria {
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}
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@Override
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public boolean shouldEnd(Map<String, Statistics> stats) {
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return stats.get(nodeName).numDepartures >= this.maxDepartures;
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public boolean shouldEnd(NetStatistics.SingleRun stats) {
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return stats.nodes.get(nodeName).numDepartures >= this.maxDepartures;
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}
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}
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@@ -72,7 +68,7 @@ public interface EndSimulationCriteria {
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* Ends the simulation when the given node has reached the specified number of
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* departures.
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*/
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public static class MaxTime implements EndSimulationCriteria {
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public static class MaxTime implements EndCriteria {
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private final double maxTime;
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/**
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@@ -86,8 +82,8 @@ public interface EndSimulationCriteria {
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}
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@Override
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public boolean shouldEnd(Map<String, Statistics> stats) {
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return stats.values().stream().anyMatch(s -> s.lastEventTime >= this.maxTime);
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public boolean shouldEnd(NetStatistics.SingleRun stats) {
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return stats.simulationTime >= this.maxTime;
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}
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}
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}
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@@ -10,6 +10,7 @@ public class Event implements Comparable<Event> {
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/**
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* Create a new event.
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*
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* @param type The type of event.
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* @param node The node that the event is associated with.
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* @param time The time at which the event occurs.
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@@ -29,8 +30,22 @@ public class Event implements Comparable<Event> {
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return 1;
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}
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/**
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* Create a new event.
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*
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* @param node The node that the event is associated with.
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* @param time The time at which the event occurs.
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* @param type The type of event.
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*
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* @return The new event.
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*/
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public static Event newType(ServerNode node, double time, Type type) {
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return new Event(type, node, time);
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}
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/**
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* Create a new arrival event.
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*
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* @param node The node that the event is associated with.
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* @param time The time at which the event occurs.
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* @return The new event.
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@@ -41,6 +56,7 @@ public class Event implements Comparable<Event> {
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/**
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* Create a new departure event.
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*
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* @param node The node that the event is associated with.
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* @param time The time at which the event occurs.
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* @return The new event.
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@@ -3,7 +3,7 @@ package net.berack.upo.valpre;
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import net.berack.upo.valpre.rand.Distribution;
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public class Main {
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public static void main(String[] args) {
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public static void main(String[] args) throws Exception {
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// Parameters for the simulation
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var seed = System.nanoTime();
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var total = 100000;
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@@ -17,28 +17,13 @@ public class Main {
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node1.addChild(node2, 1.0);
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/// Run the simulation
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var sim = new NetSimulation(seed);
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var sim = new NetSimulation();
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sim.addNode(node1);
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sim.addNode(node2);
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var maxDepartures = new EndSimulationCriteria.MaxDepartures("Queue", total);
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//var maxTime = new EndSimulationCriteria.MaxTime(1000.0);
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var results = sim.run(maxDepartures);
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// Display the results
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for (var entry : results.entrySet()) {
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var stats = entry.getValue();
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var size = (int) Math.ceil(Math.max(Math.log10(stats.numArrivals), Math.log10(stats.lastEventTime)));
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var iFormat = "%" + size + "d";
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var fFormat = "%" + (size + 4) + ".3f";
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System.out.println("===== " + entry.getKey() + " =====");
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System.out.printf(" Arrivals: \t" + iFormat + "\n", stats.numArrivals);
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System.out.printf(" Departures:\t" + iFormat + "\n", stats.numDepartures);
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System.out.printf(" Max Queue: \t" + iFormat + "\n", stats.maxQueueLength);
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System.out.printf(" Response: \t" + fFormat + "\n", stats.responseTime / stats.numDepartures);
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System.out.printf(" Busy %%: \t" + fFormat + "\n", stats.busyTime * 100 / stats.lastEventTime);
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System.out.printf(" Last Event:\t" + fFormat + "\n", stats.lastEventTime);
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}
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// var maxDepartures = new EndSimulationCriteria.MaxDepartures("Queue", total);
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// var maxTime = new EndSimulationCriteria.MaxTime(1000.0);
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var results = sim.runParallel(seed, 100);
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results.runs[80].printSummary();
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}
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}
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@@ -1,27 +1,22 @@
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package net.berack.upo.valpre;
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import java.util.ArrayDeque;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.PriorityQueue;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Executors;
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import java.util.concurrent.Future;
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import net.berack.upo.valpre.NetStatistics.SingleRun;
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import net.berack.upo.valpre.rand.Rng;
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import net.berack.upo.valpre.rand.Rngs;
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/**
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* A network simulation that uses a discrete event simulation to model the
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* behavior of a network of servers.
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*/
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public class NetSimulation {
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public final long seed;
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private final Map<String, ServerNode> servers = new HashMap<>();
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/**
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* Creates a new network simulation with the given seed.
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*
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* @param seed The seed to use for the random number generator.
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*/
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public NetSimulation(long seed) {
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this.seed = seed;
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}
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private final Collection<ServerNode> servers = new ArrayList<>();
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/**
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* Adds a new server node to the network.
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@@ -29,90 +24,152 @@ public class NetSimulation {
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* @param node The server node to add.
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*/
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public void addNode(ServerNode node) {
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this.servers.put(node.name, node);
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this.servers.add(node);
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}
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/**
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* Runs the simulation for the given number of total arrivals, stopping when the
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* given node has reached the specified number of departures.
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* If needed the run method can be called by multiple threads.
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* Runs the simulation with the given seed until a given criteria is met.
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*
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* @param criteria The criteria to determine when to end the simulation. If null
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* then the simulation will run until there are no more events.
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* @return The statistics of the nodes in the network.
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* @param seed The seed to use for the random number generator.
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* @param criterias The criteria to determine when to end the simulation. If
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* null then the simulation will run until there are no more
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* events.
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* @return The statistics the network.
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*/
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public Map<String, Statistics> run(EndSimulationCriteria... criteria) {
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// Initialization
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var timeNow = 0.0d;
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var rng = new Rng(this.seed); // TODO change here for thread variance (use Rngs with ids)
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var fel = new PriorityQueue<Event>();
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var stats = new HashMap<String, Statistics>();
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for (var node : this.servers.values()) {
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var s = new Statistics(rng);
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s.addArrivalIf(node.shouldSpawnArrival(s.numArrivals), node, timeNow, fel);
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stats.put(node.name, s);
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public NetStatistics.SingleRun run(long seed, EndCriteria... criterias) {
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return this.run(new Rng(seed), criterias);
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}
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/**
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* Run the simualtion multiple times with the given seed and number of runs.
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* The runs are calculated one after the other. For a parallel run see
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* {@link #runParallel(long, int, EndCriteria...)}.
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*
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* @param seed The seed to use for the random number generator.
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* @param runs The number of runs to perform.
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* @param criterias The criteria to determine when to end the simulation. If
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* null then the simulation will run until there are no more
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* events.
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* @return The statistics the network.
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*/
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public NetStatistics run(long seed, int runs, EndCriteria... criterias) {
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var rng = new Rng(seed);
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var stats = new SingleRun[runs];
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for (int i = 0; i < runs; i++) {
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stats[i] = this.run(rng, criterias);
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}
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return new NetStatistics(stats);
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}
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/**
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* Runs the simulation multiple times with the given seed and number of runs.
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* The runs are calculated in parallel using the given number of threads.
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*
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* @param seed The seed to use for the random number generator.
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* @param runs The number of runs to perform.
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* @param numThreads The number of threads to use for the simulation.
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* @param criterias The criteria to determine when to end the simulation. If
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* null then the simulation will run until there are no more
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* events.
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* @return The statistics the network.
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* @throws InterruptedException If the threads are interrupted.
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* @throws ExecutionException If the one of the threads has been aborted.
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*/
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public NetStatistics runParallel(long seed, int runs, EndCriteria... criterias)
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throws InterruptedException, ExecutionException {
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var rngs = new Rngs(seed);
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var stats = new NetStatistics.SingleRun[runs];
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var futures = new Future[runs];
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var numThreads = Math.min(runs, Runtime.getRuntime().availableProcessors());
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var threads = Executors.newFixedThreadPool(numThreads);
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for (int i = 0; i < runs; i++) {
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final var id = i;
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futures[i] = threads.submit(() -> {
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stats[id] = this.run(rngs.getRng(id), criterias);
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});
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}
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// Main Simulation Loop
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while (!fel.isEmpty() && !this.shouldEnd(criteria, stats)) {
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for (var i = 0; i < runs; i++) {
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futures[i].get();
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}
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threads.shutdownNow();
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return new NetStatistics(stats);
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}
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/**
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* Runs the simulation until a given criteria is met.
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*
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* @param rng The random number generator to use.
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* @param criterias The criteria to determine when to end the simulation. If
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* null then the simulation will run until there are no more
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* events.
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* @return The statistics the network.
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*/
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public NetStatistics.SingleRun run(Rng rng, EndCriteria... criterias) {
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var run = new SimpleRun(this.servers, rng, criterias);
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while (!run.hasEnded()) {
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run.processNextEvent();
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}
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return run.endSimulation();
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}
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/**
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* Process an entire run of the simulation.
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*/
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public static class SimpleRun {
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private final NetStatistics.SingleRun stats;
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private final PriorityQueue<Event> fel;
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private final EndCriteria[] criterias;
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/**
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* Creates a new run of the simulation with the given nodes and random number
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* generator.
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*
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* @param nodes The nodes in the network.
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* @param rng The random number generator to use.
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*/
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private SimpleRun(Collection<ServerNode> nodes, Rng rng, EndCriteria... criterias) {
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this.fel = new PriorityQueue<>();
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this.stats = new NetStatistics.SingleRun(nodes, rng);
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this.criterias = criterias;
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// Initial arrivals (if spawned)
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for (var node : nodes) {
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if (node.shouldSpawnArrival(0))
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this.addEvent(node, Event.Type.ARRIVAL);
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}
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}
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/**
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* Processes the next event in the future event list.
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* This method will throw NullPointerException if there are no more events.
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* You should check if the simulation has ended before calling this method.
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*
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* @see #hasEnded()
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*/
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public void processNextEvent() {
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var event = fel.poll();
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var statsNode = stats.get(event.node.name);
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timeNow = event.time;
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stats.simulationTime = event.time;
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switch (event.type) {
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case ARRIVAL -> statsNode.processArrival(event, timeNow, fel);
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case DEPARTURE -> statsNode.processDeparture(event, timeNow, fel);
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case ARRIVAL -> this.processArrival(event);
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case DEPARTURE -> this.processDeparture(event);
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}
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}
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return stats;
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}
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private boolean shouldEnd(EndSimulationCriteria[] criteria, Map<String, Statistics> stats) {
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for (var c : criteria) {
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if (c.shouldEnd(stats)) {
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return true;
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}
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}
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return false;
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}
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/**
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* Represents a statistical summary of the behavior of a server node in the
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* network.
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* It is used by the simulation to track the number of arrivals and departures,
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* the maximum queue length, the busy time, and the response time.
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*/
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public static class Statistics {
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public int numArrivals = 0;
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public int numDepartures = 0;
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public int maxQueueLength = 0;
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public double busyTime = 0.0;
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public double responseTime = 0.0;
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public double lastEventTime = 0.0;
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private int numServerBusy = 0;
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private ArrayDeque<Double> queue = new ArrayDeque<>();
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private final Rng rng;
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/**
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* Creates a new statistics object with the given random number generator.
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* Ends the simulation and returns the statistics of the network.
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*
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* @param rng The random number generator to use.
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* @return The statistics of the network.
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*/
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public Statistics(Rng rng) {
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this.rng = rng;
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}
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/**
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* Resets the statistics to their initial values.
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*/
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public void reset() {
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this.numArrivals = 0;
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this.numDepartures = 0;
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this.numServerBusy = 0;
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this.busyTime = 0.0;
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this.responseTime = 0.0;
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this.queue.clear();
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public NetStatistics.SingleRun endSimulation() {
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this.stats.endSimulation();
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return this.stats;
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}
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/**
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@@ -122,26 +179,26 @@ public class NetSimulation {
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* arrival. If a server is available, a departure event is created and added to
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* the future event list.
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*
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* @param event The arrival event to process.
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* @param timeNow The current time of the simulation.
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* @param fel The future event list to add new events to.
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* @param stats The statistics of the network.
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* @param event The arrival event to process.
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* @param fel The future event list to add new events to.
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*/
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private void processArrival(Event event, double timeNow, PriorityQueue<Event> fel) {
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this.numArrivals++;
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this.queue.add(event.time);
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this.maxQueueLength = Math.max(this.maxQueueLength, this.queue.size());
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private void processArrival(Event event) {
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var nodeStats = stats.nodes.get(event.node.name);
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if (event.node.maxServers > this.numServerBusy) {
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this.numServerBusy++;
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var time = event.node.getPositiveSample(this.rng);
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var departure = Event.newDeparture(event.node, timeNow + time);
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fel.add(departure);
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nodeStats.numArrivals++;
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nodeStats.enqueue(event.time);
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if (event.node.maxServers > nodeStats.numServerBusy) {
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nodeStats.numServerBusy++;
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this.addEvent(event.node, Event.Type.DEPARTURE);
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} else {
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this.busyTime += timeNow - this.lastEventTime;
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nodeStats.busyTime += stats.simulationTime - nodeStats.lastEventTime;
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}
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this.lastEventTime = timeNow;
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this.addArrivalIf(event.node.shouldSpawnArrival(this.numArrivals), event.node, timeNow, fel);
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nodeStats.lastEventTime = stats.simulationTime;
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if (event.node.shouldSpawnArrival(nodeStats.numArrivals)) {
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this.addEvent(event.node, Event.Type.ARRIVAL);
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}
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}
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/**
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@@ -152,45 +209,63 @@ public class NetSimulation {
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* At the end it will add an arrival to the next node if the current node has a
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* child.
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*
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* @param event The departure event to process.
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* @param timeNow The current time of the simulation.
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* @param fel The future event list to add new events to.
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* @param stats The statistics of the network.
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* @param event The departure event to process.
|
||||
* @param fel The future event list to add new events to.
|
||||
*/
|
||||
private void processDeparture(Event event, double timeNow, PriorityQueue<Event> fel) {
|
||||
var startService = this.queue.poll();
|
||||
var response = timeNow - startService;
|
||||
private void processDeparture(Event event) {
|
||||
var nodeStats = stats.nodes.get(event.node.name);
|
||||
var startService = nodeStats.dequeue();
|
||||
var response = stats.simulationTime - startService;
|
||||
|
||||
if (this.queue.size() < this.numServerBusy) {
|
||||
this.numServerBusy--;
|
||||
if (nodeStats.getQueueSize() < nodeStats.numServerBusy) {
|
||||
nodeStats.numServerBusy--;
|
||||
} else {
|
||||
var time = event.node.getPositiveSample(this.rng);
|
||||
var departure = Event.newDeparture(event.node, timeNow + time);
|
||||
fel.add(departure);
|
||||
this.addEvent(event.node, Event.Type.DEPARTURE);
|
||||
}
|
||||
|
||||
this.numDepartures++;
|
||||
this.responseTime += response;
|
||||
this.busyTime += timeNow - this.lastEventTime;
|
||||
this.lastEventTime = timeNow;
|
||||
nodeStats.numDepartures++;
|
||||
nodeStats.responseTime += response;
|
||||
nodeStats.busyTime += stats.simulationTime - nodeStats.lastEventTime;
|
||||
nodeStats.lastEventTime = stats.simulationTime;
|
||||
|
||||
var next = event.node.getChild(rng);
|
||||
this.addArrivalIf(!event.node.shouldSinkDeparture(this.numDepartures), next, timeNow, fel);
|
||||
if (!event.node.shouldSinkDeparture(nodeStats.numDepartures)) {
|
||||
var next = event.node.getChild(stats.rng);
|
||||
this.addEvent(next, Event.Type.ARRIVAL);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an arrival event to the future event list if the given condition is
|
||||
* true.
|
||||
* Adds an event to the future event list.
|
||||
* The event is created based on the given node and type, and the delay is
|
||||
* determined by the node's distribution.
|
||||
*
|
||||
* @param condition The condition to check.
|
||||
* @param node The node to add the arrival event for.
|
||||
* @param timeNow The current time of the simulation.
|
||||
* @param fel The future event list to add the event to.
|
||||
* @param node The node to create the event for.
|
||||
* @param type The type of event to create.
|
||||
*/
|
||||
private void addArrivalIf(boolean condition, ServerNode node, double timeNow, PriorityQueue<Event> fel) {
|
||||
if (condition && node != null) {
|
||||
var delay = node.getPositiveSample(this.rng);
|
||||
fel.add(Event.newArrival(node, timeNow + delay));
|
||||
public void addEvent(ServerNode node, Event.Type type) {
|
||||
if (node != null) {
|
||||
var delay = node.getPositiveSample(stats.rng);
|
||||
var event = Event.newType(node, stats.simulationTime + delay, type);
|
||||
fel.add(event);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines if the simulation has finshed based on the given criteria.
|
||||
*
|
||||
* @return True if the simulation should end, false otherwise.
|
||||
*/
|
||||
public boolean hasEnded() {
|
||||
if (fel.isEmpty()) {
|
||||
return true;
|
||||
}
|
||||
for (var c : this.criterias) {
|
||||
if (c.shouldEnd(stats)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
139
src/main/java/net/berack/upo/valpre/NetStatistics.java
Normal file
139
src/main/java/net/berack/upo/valpre/NetStatistics.java
Normal file
@@ -0,0 +1,139 @@
|
||||
package net.berack.upo.valpre;
|
||||
|
||||
import java.util.ArrayDeque;
|
||||
import java.util.Collection;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import net.berack.upo.valpre.rand.Rng;
|
||||
|
||||
public class NetStatistics {
|
||||
public final SingleRun[] runs;
|
||||
|
||||
public NetStatistics(SingleRun... runs) {
|
||||
this.runs = runs;
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents the statistics of a network simulation.
|
||||
* It is used by the simulation to track the behavior of the network and its
|
||||
* nodes, including the number of arrivals and departures, the maximum queue
|
||||
* length, the busy time, and the response time.
|
||||
*/
|
||||
public static class SingleRun {
|
||||
public final Map<String, Node> nodes;
|
||||
public final long seed;
|
||||
public final Rng rng;
|
||||
public double simulationTime;
|
||||
public long timeElapsedNano;
|
||||
|
||||
/**
|
||||
* Creates a new statistics object for the given collection of server nodes and
|
||||
* random number generator.
|
||||
*
|
||||
* @param nodes The collection of server nodes to track.
|
||||
* @param rng The random number generator to use.
|
||||
*/
|
||||
public SingleRun(Collection<ServerNode> nodes, Rng rng) {
|
||||
this.rng = rng;
|
||||
this.seed = rng.getSeed();
|
||||
|
||||
this.simulationTime = 0.0d;
|
||||
this.timeElapsedNano = System.nanoTime();
|
||||
this.nodes = new HashMap<String, Node>();
|
||||
for (var node : nodes) {
|
||||
var s = new Node();
|
||||
this.nodes.put(node.name, s);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Ends the simulation and calculates the elapsed time.
|
||||
*/
|
||||
public void endSimulation() {
|
||||
this.timeElapsedNano = System.nanoTime() - this.timeElapsedNano;
|
||||
}
|
||||
|
||||
/**
|
||||
* Print a summary of the statistics to the console.
|
||||
* The summary includes the seed, the simulation time, the elapsed time, and
|
||||
* the statistics for each node in the network.
|
||||
*/
|
||||
public void printSummary() {
|
||||
var size = (int) Math.ceil(Math.log10(this.simulationTime));
|
||||
var format = "%" + (size + 4) + ".3f";
|
||||
|
||||
System.out.println("===== Net Stats =====");
|
||||
System.out.println("Seed: \t" + this.seed);
|
||||
System.out.printf("Simulation: \t" + format + "\n", this.simulationTime);
|
||||
System.out.printf("Elapsed: \t" + format + "ms\n", this.timeElapsedNano / 1e6);
|
||||
|
||||
for (var entry : this.nodes.entrySet()) {
|
||||
var stats = entry.getValue();
|
||||
var entrySize = (int) Math.max(size, (int) Math.ceil((Math.log10(stats.numArrivals))));
|
||||
var iFormat = "%" + entrySize + "d";
|
||||
var fFormat = "%" + (entrySize + 4) + ".3f";
|
||||
|
||||
System.out.println("===== " + entry.getKey() + " =====");
|
||||
System.out.printf(" Arrivals: \t" + iFormat + "\n", stats.numArrivals);
|
||||
System.out.printf(" Departures:\t" + iFormat + "\n", stats.numDepartures);
|
||||
System.out.printf(" Max Queue: \t" + iFormat + "\n", stats.maxQueueLength);
|
||||
System.out.printf(" Response: \t" + fFormat + "\n", stats.responseTime / stats.numDepartures);
|
||||
System.out.printf(" Busy %%: \t" + fFormat + "\n", stats.busyTime * 100 / stats.lastEventTime);
|
||||
System.out.printf(" Last Event:\t" + fFormat + "\n", stats.lastEventTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents a statistical summary of the behavior of a server node in the
|
||||
* network.
|
||||
* It is used by the simulation to track the number of arrivals and departures,
|
||||
* the maximum queue length, the busy time, and the response time.
|
||||
*/
|
||||
public static class Node {
|
||||
public int numArrivals = 0;
|
||||
public int numDepartures = 0;
|
||||
public int maxQueueLength = 0;
|
||||
public double averageQueueLength = 0.0d;
|
||||
public double busyTime = 0.0d;
|
||||
public double responseTime = 0.0d;
|
||||
public double lastEventTime = 0.0d;
|
||||
|
||||
public int numServerBusy = 0;
|
||||
private ArrayDeque<Double> queue = new ArrayDeque<>();
|
||||
|
||||
/**
|
||||
* Resets the statistics to their initial values.
|
||||
*/
|
||||
public void reset() {
|
||||
this.numArrivals = 0;
|
||||
this.numDepartures = 0;
|
||||
this.maxQueueLength = 0;
|
||||
this.averageQueueLength = 0.0;
|
||||
this.busyTime = 0.0;
|
||||
this.responseTime = 0.0;
|
||||
this.lastEventTime = 0.0;
|
||||
this.numServerBusy = 0;
|
||||
this.queue.clear();
|
||||
}
|
||||
|
||||
public double dequeue() {
|
||||
return this.queue.poll();
|
||||
}
|
||||
|
||||
public void enqueue(double time) {
|
||||
var total = this.averageQueueLength * (this.numArrivals - 1);
|
||||
|
||||
this.queue.add(time);
|
||||
this.averageQueueLength = (total + this.queue.size()) / this.numArrivals;
|
||||
this.maxQueueLength = Math.max(this.maxQueueLength, this.queue.size());
|
||||
}
|
||||
|
||||
public int getQueueSize() {
|
||||
return this.queue.size();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -33,7 +33,7 @@ package net.berack.upo.valpre.rand;
|
||||
* Language : Java
|
||||
* Latest Revision : 6-10-04
|
||||
*/
|
||||
class Rngs {
|
||||
public class Rngs {
|
||||
private final static int STREAMS = 256; /* # of streams, DON'T CHANGE THIS VALUE */
|
||||
private final static long A256 = 22925; /* jump multiplier, DON'T CHANGE THIS VALUE */
|
||||
|
||||
|
||||
Reference in New Issue
Block a user