Game playable
- game with only one big room
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@@ -1,6 +1,6 @@
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use super::{
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cell::{Confusion, Effect, InstantDamage},
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entities::Decider,
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entities::Behavior,
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};
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use serde::{Deserialize, Serialize};
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use std::ops::Range;
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@@ -52,7 +52,7 @@ pub struct ConfigPlayer {
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pub struct ConfigEntity {
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pub floors: Range<usize>,
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pub name: String,
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pub decider: Box<dyn Decider>,
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pub decider: Box<dyn Behavior>,
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pub health: i32,
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pub attack: i32,
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pub priority: usize,
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