Puzzle8 Fixes

- added junit.jupiter testing
- created tests for puzzle8
- fixed bugs for constructors
- implemented better methods for solving puzzle
This commit is contained in:
2023-12-12 18:05:51 +01:00
parent c4d4bc76b8
commit 6ac1ff463d
4 changed files with 248 additions and 32 deletions

View File

@@ -13,4 +13,13 @@
<maven.compiler.target>1.17</maven.compiler.target>
</properties>
<dependencies>
<dependency>
<groupId>org.junit.jupiter</groupId>
<artifactId>junit-jupiter-engine</artifactId>
<version>5.9.2</version>
<scope>test</scope>
</dependency>
</dependencies>
</project>

View File

@@ -94,7 +94,7 @@ public class AStar<State, Action> {
NodeState found = null;
var list = new PriorityQueue<NodeState>();
list.add(new NodeState(null, initial, null, 0));
list.add(new NodeState(null, initial, null, 0, 0));
while(list.size() > 0) {
var current = list.poll();
@@ -106,19 +106,20 @@ public class AStar<State, Action> {
for(var action : this.actions.apply(current.state)) try {
var next = this.transition.apply(current.state, action);
var cost = this.cost.apply(current.state, next, action);
var dist = this.heuristic.apply(next, goal);
list.add(new NodeState(current, next, action, current.cost + cost + dist));
list.add(new NodeState(current, next, action, current.cost + cost, dist));
} catch (Exception ignore) {}
} catch (Exception ignore) {
ignore.printStackTrace();
}
}
if(found == null) return null;
var path = new ArrayList<Action>();
while(found != null) {
while(found != null && found.action != null) {
path.add(found.action);
found = found.parent;
}
@@ -136,17 +137,19 @@ public class AStar<State, Action> {
State state;
Action action;
int cost;
int total;
NodeState(NodeState parent, State state, Action action, int cost) {
NodeState(NodeState parent, State state, Action action, int cost, int heuristic) {
this.parent = parent;
this.state = state;
this.action = action;
this.cost = cost;
this.total = cost + heuristic;
}
@Override
public int compareTo(NodeState other) {
return this.cost - other.cost;
return this.total - other.total;
}
}

View File

@@ -16,6 +16,7 @@ import java.util.Random;
*/
public class Puzzle8 implements Iterable<Integer> {
public static final int LENGTH = 3;
public static final int[] DEFAULT_GOAL = new int[] {1, 2, 3, 4, 5, 6, 7, 8, 0};
/**
* Possibili movimenti della tessera "vuota"
@@ -34,18 +35,8 @@ public class Puzzle8 implements Iterable<Integer> {
* Genera una nuova istanza del problema con le tessere posizionate in modo casuale.
*/
public Puzzle8() {
var rand = new Random();
this.puzzle = new int[] {0, 1, 2, 3, 4, 5, 6, 7, 8};
for(var i = this.puzzle.length - 1; i > 0; i--) {
var j = rand.nextInt(i + 1);
var temp = this.puzzle[i];
this.puzzle[i] = this.puzzle[j];
this.puzzle[j] = temp;
if(this.puzzle[i] == 0) this.blank = i;
}
this.puzzle = Arrays.copyOf(DEFAULT_GOAL, DEFAULT_GOAL.length);
this.shuffle();
}
/**
@@ -58,7 +49,7 @@ public class Puzzle8 implements Iterable<Integer> {
* @throws UnsupportedOperationException nel caso la mossa non sia disponibile.
*/
public Puzzle8(Puzzle8 original, Move move) {
this.puzzle = Arrays.copyOf(original.puzzle, this.puzzle.length);
this.puzzle = Arrays.copyOf(original.puzzle, original.puzzle.length);
this.blank = original.blank;
this.move(move);
@@ -98,18 +89,6 @@ public class Puzzle8 implements Iterable<Integer> {
}
}
/**
* Indica la grandezza della tavoletta che contiene le tessere.
* Essa è una matrice 3x3.
*
* @see #LENGTH
* @return la grandezza del lato della matrice
*/
public int size() {
return LENGTH;
}
/**
* Permette di ricevere il valore della tessera posizionata nella zona richiesta.
* La zona è indicata come una matrice 3x3 dove la prima zona si trova nelle coordinate
@@ -194,12 +173,83 @@ public class Puzzle8 implements Iterable<Integer> {
this.blank = other;
}
/**
* Questo metodo mette a caso le tessere del puzzle.
* É possibile che, una volta che le tessere sono state spostate a caso,
* non siano più raggiungibili alcuni stati.
*
* @see #isSolvable()
* @see #isSolvable(Puzzle8)
*/
public void shuffle() {
var rand = new Random();
for(var i = this.puzzle.length - 1; i > 0; i--) {
var j = rand.nextInt(i + 1);
var temp = this.puzzle[i];
this.puzzle[i] = this.puzzle[j];
this.puzzle[j] = temp;
if(this.puzzle[i] == 0) this.blank = i;
}
}
/**
* Indica se l'istanza del puzzle corrente sia risolvibile per il caso default.
* Con caso default si indica il puzzle composto da {@link #DEFAULT_GOAL}
*
* @return true nel caso si possa risolvere, false altrimenti
*/
public boolean isSolvable() {
return this.isSolvable(new Puzzle8(DEFAULT_GOAL));
}
/**
* Metodo per controllare la risolvibilità del puzzle corrente.
*
* @param goal lo stato a cui si vuole arrivare
* @return true nel caso si possa risolvere, false altrimenti
*/
public boolean isSolvable(Puzzle8 goal) {
var n = LENGTH * LENGTH;
var indexGoal = new int[n];
for(var i = 0; i < n; i++)
indexGoal[goal.puzzle[i]] = i;
var sum = 0;
for(var i = 0; i < n; i++) {
var curr = this.puzzle[i];
var iGoal = indexGoal[curr];
if(curr == 0) continue;
for(var j = n - 1; j > i ; j--) {
var val = this.puzzle[j];
if(val != 0 && indexGoal[val] < iGoal) sum += 1;
}
}
return (sum % 2) == 0;
}
/**
* Usa l'algoritmo A* per la soluzione del problema.
* Questo metodo cercherà di raggiungere lo stato goal indicato da {@link #DEFAULT_GOAL}
* @return una sequenza di mosse per poter risolvere il problema o null se non risolvibile
*/
public List<Move> solve() {
return this.solve(new Puzzle8(DEFAULT_GOAL));
}
/**
* Usa l'algoritmo A* per la soluzione del problema
* @param goal lo stato goal in cui arrivare
* @return una sequenza di mosse per poter risolvere il problema o null se non risolvibile
*/
public List<Move> solve(Puzzle8 goal) {
if(!this.isSolvable(goal)) return null;
var aStar = new AStar<Puzzle8, Move>(Puzzle8::availableMoves, (p, m) -> new Puzzle8(p, m))
.setHeuristic((p1, p2) -> {
var sum = 0;
@@ -219,6 +269,10 @@ public class Puzzle8 implements Iterable<Integer> {
return aStar.solve(this, Objects.requireNonNull(goal));
}
@Override
public String toString() {
return Arrays.toString(this.puzzle);
}
@Override
public boolean equals(Object obj) {

View File

@@ -0,0 +1,150 @@
package net.berack.upo.ai.problem1;
import static org.junit.jupiter.api.Assertions.assertArrayEquals;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertFalse;
import static org.junit.jupiter.api.Assertions.assertTrue;
import static net.berack.upo.ai.problem1.Puzzle8.Move.*;
import java.util.Arrays;
import org.junit.jupiter.api.Test;
public class TestPuzzle {
private int[] goalArray = new int[] {0,1,2,3,4,5,6,7,8};
@Test
public void testContructors() {
var puzzle = new Puzzle8(goalArray);
for(var i = 0; i < goalArray.length; i++)
assertEquals(goalArray[i], puzzle.get(i%3, i/3), "Error in initialization");
var puzzle2 = new Puzzle8(goalArray);
assertEquals(puzzle, puzzle2, "Error in equality");
}
@Test
public void testMoves() {
var puzzle = new Puzzle8(goalArray);
var moves = new Puzzle8.Move[] {RIGHT, RIGHT, DOWN, LEFT, LEFT, DOWN, RIGHT, RIGHT, UP};
var avail = new Puzzle8.Move[][] {
{DOWN, RIGHT},
{DOWN, LEFT, RIGHT},
{DOWN, LEFT},
{UP, DOWN, LEFT},
{UP, DOWN, LEFT, RIGHT},
{UP, DOWN, RIGHT},
{UP, RIGHT},
{UP, LEFT, RIGHT},
{UP, LEFT}
};
var after = new int[][] {
{1,0,2,3,4,5,6,7,8},
{1,2,0,3,4,5,6,7,8},
{1,2,5,3,4,0,6,7,8},
{1,2,5,3,0,4,6,7,8},
{1,2,5,0,3,4,6,7,8},
{1,2,5,6,3,4,0,7,8},
{1,2,5,6,3,4,7,0,8},
{1,2,5,6,3,4,7,8,0},
{1,2,5,6,3,0,7,8,4}
};
for(var i = 0; i < moves.length; i++) {
var valid = puzzle.availableMoves();
Arrays.sort(avail[i]);
Arrays.sort(valid);
assertArrayEquals(avail[i], valid, "Available moves not corrected at iteration " + i);
puzzle.move(moves[i]);
assertEquals(new Puzzle8(after[i]), puzzle, "Puzzle Equality not corrected at iteration " + i);
}
}
@Test
public void testMoveInit() {
var puzzle = new Puzzle8(goalArray);
var moves = new Puzzle8.Move[] {RIGHT, DOWN, LEFT, UP, DOWN, RIGHT, UP, LEFT};
for(var move : moves)
puzzle = new Puzzle8(puzzle, move);
assertEquals(new Puzzle8(goalArray), puzzle, "After useless moves the puzzle must be the same as before!");
}
@Test
public void testSolvable() {
var solvable = new Puzzle8(5,2,8,4,1,7,0,3,6);
var unsolvable = new Puzzle8(1,2,3,4,5,6,0,8,7);
assertTrue(solvable.isSolvable());
assertFalse(unsolvable.isSolvable());
var goal = new Puzzle8(0,1,2,3,4,5,6,7,8);
solvable = new Puzzle8(1,0,2,3,4,5,6,7,8);
unsolvable = new Puzzle8(2,1,0,3,4,5,6,7,8);
assertTrue(solvable.isSolvable(goal));
assertFalse(unsolvable.isSolvable(goal));
}
@Test
public void testSolveSimple() {
var goal = new Puzzle8(goalArray);
assertEquals(0, goal.solve(goal).size());
var puzzle = new Puzzle8(1,0,2,3,4,5,6,7,8);
var solution = new Puzzle8.Move[] {LEFT};
var actual = puzzle.solve(goal).toArray(new Puzzle8.Move[0]);
assertArrayEquals(solution, actual);
for(var move : actual) puzzle.move(move);
assertEquals(new Puzzle8(goalArray), puzzle);
}
@Test
public void testSolveSimple2() {
var puzzle = new Puzzle8(1,2,5,4,0,8,3,6,7);
var goal = new Puzzle8(goalArray);
var solution = new Puzzle8.Move[] {LEFT, DOWN, RIGHT, RIGHT, UP, UP, LEFT, LEFT};
var actual = puzzle.solve(goal).toArray(new Puzzle8.Move[0]);
assertArrayEquals(solution, actual);
for(var move : actual) puzzle.move(move);
assertEquals(new Puzzle8(goalArray), puzzle);
}
@Test
public void testSolve() {
var puzzle = new Puzzle8(3,5,6,1,2,4,0,7,8);
var puzzleGoal = new Puzzle8(1,2,3,4,5,6,7,8,0);
var solution = new Puzzle8.Move[] {RIGHT, UP, RIGHT, UP, LEFT, LEFT, DOWN, RIGHT, DOWN, RIGHT, UP, UP, LEFT, DOWN, RIGHT, DOWN};
var actual = puzzle.solve(puzzleGoal).toArray(new Puzzle8.Move[0]);
assertArrayEquals(solution, actual);
for(var move : actual) puzzle.move(move);
assertEquals(puzzleGoal, puzzle);
}
@Test
public void testSolveRand() {
var goal = new Puzzle8(Puzzle8.DEFAULT_GOAL);
var puzzle = new Puzzle8();
while(!puzzle.isSolvable(goal)) puzzle.shuffle();
var actions = puzzle.solve(goal);
for(var move : actions) puzzle.move(move);
assertEquals(puzzle, goal);
}
}