Refactor Net and ServerNodeState classes to improve child node handling and simplify simulation initialization
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@@ -17,8 +17,6 @@ import com.esotericsoftware.kryo.KryoException;
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import com.esotericsoftware.kryo.io.Input;
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import com.esotericsoftware.kryo.io.Output;
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import net.berack.upo.valpre.rand.Rng;
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/**
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* A class that represents a network of queues, each with its own servers.
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* The network in question is created by adding a node and then establishing
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@@ -141,26 +139,6 @@ public final class Net implements Iterable<ServerNode> {
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return this.servers.get(index);
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}
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/**
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* Get one of the child nodes from the parent specified. If the index is out of
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* bounds then an exception is thrown. If the node has no child then -1 is
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* returned.
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*
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* @param parent the parent node
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* @param rng the random number generator used for getting one of the child
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* @throws IndexOutOfBoundsException If the index is not in the range
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* @return the resultig node
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*/
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public int getChildOf(int parent, Rng rng) {
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var random = rng.random();
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for (var conn : this.connections.get(parent)) {
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random -= conn.weight;
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if (random <= 0)
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return conn.index;
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}
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return -1;
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}
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/**
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* Get a list of all the children of the parent.
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* In the list there is the node and the weight associated with.
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