Refactoring
- better connection between name of class and logic - fixed bugs
This commit is contained in:
@@ -1,13 +1,16 @@
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package net.berack.upo.valpre;
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import java.util.ArrayDeque;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.PriorityQueue;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Executors;
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import java.util.concurrent.Future;
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import net.berack.upo.valpre.NetStatistics.SingleRun;
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import net.berack.upo.valpre.NetStatistics.RunResult;
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import net.berack.upo.valpre.NetStatistics.Statistics;
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import net.berack.upo.valpre.rand.Rng;
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import net.berack.upo.valpre.rand.Rngs;
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@@ -27,19 +30,6 @@ public class NetSimulation {
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this.servers.add(node);
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}
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/**
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* Runs the simulation with the given seed until a given criteria is met.
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*
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* @param seed The seed to use for the random number generator.
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* @param criterias The criteria to determine when to end the simulation. If
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* null then the simulation will run until there are no more
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* events.
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* @return The statistics the network.
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*/
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public NetStatistics.SingleRun run(long seed, EndCriteria... criterias) {
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return this.run(new Rng(seed), criterias);
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}
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/**
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* Run the simualtion multiple times with the given seed and number of runs.
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* The runs are calculated one after the other. For a parallel run see
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@@ -54,7 +44,7 @@ public class NetSimulation {
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*/
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public NetStatistics run(long seed, int runs, EndCriteria... criterias) {
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var rng = new Rng(seed);
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var stats = new SingleRun[runs];
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var stats = new RunResult[runs];
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for (int i = 0; i < runs; i++) {
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stats[i] = this.run(rng, criterias);
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@@ -65,13 +55,14 @@ public class NetSimulation {
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/**
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* Runs the simulation multiple times with the given seed and number of runs.
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* The runs are calculated in parallel using the given number of threads.
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* The maximum number of threads are determined by the available processors
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* and the number of runs.
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*
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* @param seed The seed to use for the random number generator.
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* @param runs The number of runs to perform.
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* @param numThreads The number of threads to use for the simulation.
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* @param criterias The criteria to determine when to end the simulation. If
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* null then the simulation will run until there are no more
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* events.
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* @param seed The seed to use for the random number generator.
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* @param runs The number of runs to perform.
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* @param criterias The criteria to determine when to end the simulation. If
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* null then the simulation will run until there are no more
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* events.
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* @return The statistics the network.
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* @throws InterruptedException If the threads are interrupted.
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* @throws ExecutionException If the one of the threads has been aborted.
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@@ -79,25 +70,24 @@ public class NetSimulation {
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public NetStatistics runParallel(long seed, int runs, EndCriteria... criterias)
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throws InterruptedException, ExecutionException {
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var rngs = new Rngs(seed);
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var stats = new NetStatistics.SingleRun[runs];
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var results = new NetStatistics.RunResult[runs];
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var futures = new Future[runs];
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var numThreads = Math.min(runs, Runtime.getRuntime().availableProcessors());
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var threads = Executors.newFixedThreadPool(numThreads);
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try (var threads = Executors.newFixedThreadPool(numThreads)) {
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for (int i = 0; i < runs; i++) {
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final var id = i;
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futures[i] = threads.submit(() -> {
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results[id] = this.run(rngs.getRng(id), criterias);
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});
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}
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for (int i = 0; i < runs; i++) {
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final var id = i;
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futures[i] = threads.submit(() -> {
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stats[id] = this.run(rngs.getRng(id), criterias);
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});
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for (var i = 0; i < runs; i++) {
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futures[i].get();
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}
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return new NetStatistics(results);
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}
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for (var i = 0; i < runs; i++) {
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futures[i].get();
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}
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threads.shutdownNow();
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return new NetStatistics(stats);
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}
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/**
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@@ -109,37 +99,45 @@ public class NetSimulation {
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* events.
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* @return The statistics the network.
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*/
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public NetStatistics.SingleRun run(Rng rng, EndCriteria... criterias) {
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var run = new SimpleRun(this.servers, rng, criterias);
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while (!run.hasEnded()) {
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public NetStatistics.RunResult run(Rng rng, EndCriteria... criterias) {
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var run = new SimulationRun(this.servers, rng, criterias);
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while (!run.hasEnded())
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run.processNextEvent();
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}
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return run.endSimulation();
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}
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/**
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* Process an entire run of the simulation.
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*/
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public static class SimpleRun {
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private final NetStatistics.SingleRun stats;
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public static class SimulationRun {
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private final Map<String, NodeBehavior> nodes;
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private final PriorityQueue<Event> fel;
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private final EndCriteria[] criterias;
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private final long timeStartedNano;
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private final long seed;
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private final Rng rng;
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private double time;
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/**
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* Creates a new run of the simulation with the given nodes and random number
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* generator.
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*
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* @param nodes The nodes in the network.
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* @param rng The random number generator to use.
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* @param nodes The nodes in the network.
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* @param rng The random number generator to use.
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* @param criterias when the simulation has to end.
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*/
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private SimpleRun(Collection<ServerNode> nodes, Rng rng, EndCriteria... criterias) {
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private SimulationRun(Collection<ServerNode> nodes, Rng rng, EndCriteria... criterias) {
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this.nodes = new HashMap<>();
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this.fel = new PriorityQueue<>();
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this.stats = new NetStatistics.SingleRun(nodes, rng);
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this.criterias = criterias;
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this.timeStartedNano = System.nanoTime();
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this.seed = rng.getSeed();
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this.rng = rng;
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this.time = 0.0d;
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// Initial arrivals (if spawned)
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for (var node : nodes) {
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this.nodes.put(node.name, new NodeBehavior());
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if (node.shouldSpawnArrival(0))
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this.addEvent(node, Event.Type.ARRIVAL);
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}
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@@ -154,11 +152,27 @@ public class NetSimulation {
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*/
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public void processNextEvent() {
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var event = fel.poll();
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stats.simulationTime = event.time;
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var node = this.nodes.get(event.node.name);
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this.time = event.time;
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switch (event.type) {
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case ARRIVAL -> this.processArrival(event);
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case DEPARTURE -> this.processDeparture(event);
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case ARRIVAL -> {
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if (node.updateArrival(event.time, event.node.maxServers))
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this.addEvent(event.node, Event.Type.DEPARTURE);
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if (event.node.shouldSpawnArrival(node.stats.numArrivals)) {
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this.addEvent(event.node, Event.Type.ARRIVAL);
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}
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}
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case DEPARTURE -> {
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if (node.updateDeparture(event.time))
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this.addEvent(event.node, Event.Type.DEPARTURE);
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if (!event.node.shouldSinkDeparture(node.stats.numDepartures)) {
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var next = event.node.getChild(this.rng);
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this.addEvent(next, Event.Type.ARRIVAL);
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}
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}
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}
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}
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@@ -167,72 +181,32 @@ public class NetSimulation {
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*
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* @return The statistics of the network.
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*/
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public NetStatistics.SingleRun endSimulation() {
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this.stats.endSimulation();
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return this.stats;
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private NetStatistics.RunResult endSimulation() {
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var elapsed = System.nanoTime() - this.timeStartedNano;
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var nodes = new HashMap<String, Statistics>();
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for (var entry : this.nodes.entrySet())
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nodes.put(entry.getKey(), entry.getValue().stats);
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return new RunResult(this.seed, this.time, elapsed, nodes);
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}
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/**
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* Processes an arrival event for the given node at the given time.
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* The event is processed by adding the arrival time to the queue, updating the
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* maximum queue length, and checking if a server is available to process the
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* arrival. If a server is available, a departure event is created and added to
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* the future event list.
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* Get the current time.
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*
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* @param stats The statistics of the network.
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* @param event The arrival event to process.
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* @param fel The future event list to add new events to.
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* @return a double representing the current time of the simulation.
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*/
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private void processArrival(Event event) {
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var nodeStats = stats.nodes.get(event.node.name);
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nodeStats.numArrivals++;
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nodeStats.enqueue(event.time);
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if (event.node.maxServers > nodeStats.numServerBusy) {
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nodeStats.numServerBusy++;
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this.addEvent(event.node, Event.Type.DEPARTURE);
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} else {
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nodeStats.busyTime += stats.simulationTime - nodeStats.lastEventTime;
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}
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nodeStats.lastEventTime = stats.simulationTime;
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if (event.node.shouldSpawnArrival(nodeStats.numArrivals)) {
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this.addEvent(event.node, Event.Type.ARRIVAL);
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}
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public double getTime() {
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return this.time;
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}
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/**
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* Processes a departure event for the given node at the given time.
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* The event is processed by removing the departure time from the queue,
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* updating the busy time, and checking if there are any arrivals in the queue.
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* If there are, a new departure event is created and added to the fel.
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* At the end it will add an arrival to the next node if the current node has a
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* child.
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* Get the node requested by the name passed as a string.
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*
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* @param stats The statistics of the network.
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* @param event The departure event to process.
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* @param fel The future event list to add new events to.
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* @param node the name of the node
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* @return the node
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*/
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private void processDeparture(Event event) {
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var nodeStats = stats.nodes.get(event.node.name);
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var startService = nodeStats.dequeue();
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var response = stats.simulationTime - startService;
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if (nodeStats.getQueueSize() < nodeStats.numServerBusy) {
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nodeStats.numServerBusy--;
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} else {
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this.addEvent(event.node, Event.Type.DEPARTURE);
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}
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nodeStats.numDepartures++;
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nodeStats.responseTime += response;
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nodeStats.busyTime += stats.simulationTime - nodeStats.lastEventTime;
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nodeStats.lastEventTime = stats.simulationTime;
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if (!event.node.shouldSinkDeparture(nodeStats.numDepartures)) {
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var next = event.node.getChild(stats.rng);
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this.addEvent(next, Event.Type.ARRIVAL);
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}
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public NodeBehavior getNode(String node) {
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return this.getNode(node);
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}
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/**
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@@ -245,8 +219,8 @@ public class NetSimulation {
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*/
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public void addEvent(ServerNode node, Event.Type type) {
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if (node != null) {
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var delay = node.getPositiveSample(stats.rng);
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var event = Event.newType(node, stats.simulationTime + delay, type);
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var delay = node.getPositiveSample(this.rng);
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var event = Event.newType(node, this.time + delay, type);
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fel.add(event);
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}
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}
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@@ -261,11 +235,68 @@ public class NetSimulation {
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return true;
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}
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for (var c : this.criterias) {
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if (c.shouldEnd(stats)) {
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if (c.shouldEnd(this)) {
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return true;
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}
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}
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return false;
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}
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}
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/**
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* Represents a summary of the behavior of a server node in the network.
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* It is used by the simulation to track the number of arrivals and departures,
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* the maximum queue length, the busy time, and the response time.
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*/
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public static class NodeBehavior {
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public int numServerBusy = 0;
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public final Statistics stats = new Statistics();
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private final ArrayDeque<Double> queue = new ArrayDeque<>();
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/**
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* TODO
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* @param time
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* @param maxServers
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* @return
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*/
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public boolean updateArrival(double time, int maxServers) {
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var total = this.stats.averageQueueLength * this.stats.numArrivals;
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this.queue.add(time);
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this.stats.numArrivals++;
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this.stats.averageQueueLength = (total + this.queue.size()) / this.stats.numArrivals;
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this.stats.maxQueueLength = Math.max(this.stats.maxQueueLength, this.queue.size());
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var startDeparture = maxServers > this.numServerBusy;
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if (startDeparture) {
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this.numServerBusy++;
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} else {
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this.stats.busyTime += time - this.stats.lastEventTime;
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}
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this.stats.lastEventTime = time;
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return startDeparture;
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}
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/**
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* TODO
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* @param time
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* @return
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*/
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public boolean updateDeparture(double time) {
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var startService = this.queue.poll();
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var response = time - startService;
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var startDeparture = this.queue.size() >= this.numServerBusy;
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if (!startDeparture) {
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this.numServerBusy--;
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}
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this.stats.numDepartures++;
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this.stats.responseTime += response;
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this.stats.busyTime += time - this.stats.lastEventTime;
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this.stats.lastEventTime = time;
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return startDeparture;
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}
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}
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}
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Reference in New Issue
Block a user