Changed logic for Unavailable
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@@ -31,7 +31,7 @@ public class Result {
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this.simulationTime = time;
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this.timeElapsedMS = elapsed;
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this.nodes = nodes;
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this.size = (int) Math.ceil(Math.log10(this.simulationTime));
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this.size = (int) Math.ceil(Math.max(Math.log10(this.simulationTime), 1));
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this.iFormat = "%" + this.size + ".0f";
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this.fFormat = "%" + (this.size + 4) + ".3f";
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}
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@@ -57,7 +57,7 @@ public class Result {
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*/
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public String getSummary() {
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String[] h = { "Node", "Departures", "Avg Queue", "Avg Wait", "Avg Response", "Throughput", "Utilization %",
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"Last Event" };
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"Unavailable %", "Last Event" };
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var table = new ConsoleTable(h);
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for (var entry : this.nodes.entrySet()) {
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@@ -70,6 +70,7 @@ public class Result {
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fFormat.formatted(stats.avgResponse),
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fFormat.formatted(stats.troughput),
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fFormat.formatted(stats.utilization * 100),
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fFormat.formatted(stats.unavailable * 100),
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fFormat.formatted(stats.lastEventTime));
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}
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return table.toString();
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@@ -86,7 +87,7 @@ public class Result {
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if (tableHeader)
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builder.append(
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"Seed,Node,Arrivals,Departures,MaxQueue,AvgQueue,AvgWait,AvgResponse,BusyTime,WaitTime,ResponseTime,LastEventTime,Throughput,Utilization\n");
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"Seed,Node,Arrivals,Departures,MaxQueue,AvgQueue,AvgWait,AvgResponse,BusyTime,WaitTime,UnavailableTime,ResponseTime,LastEventTime,Throughput,Utilization,Unavailable\n");
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for (var entry : this.nodes.entrySet()) {
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var stats = entry.getValue();
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builder.append(this.seed);
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@@ -109,6 +110,8 @@ public class Result {
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builder.append(',');
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builder.append(stats.waitTime);
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builder.append(',');
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builder.append(stats.unavailableTime);
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builder.append(',');
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builder.append(stats.responseTime);
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builder.append(',');
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builder.append(stats.lastEventTime);
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@@ -116,6 +119,8 @@ public class Result {
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builder.append(stats.troughput);
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builder.append(',');
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builder.append(stats.utilization);
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builder.append(',');
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builder.append(stats.unavailable);
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builder.append('\n');
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}
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return builder.toString();
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@@ -11,6 +11,7 @@ public class Statistics {
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public double numDepartures = 0.0d;
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public double maxQueueLength = 0.0d;
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public double avgQueueLength = 0.0d;
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public double unavailableTime = 0.0d;
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public double busyTime = 0.0d;
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public double waitTime = 0.0d;
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public double responseTime = 0.0d;
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@@ -21,6 +22,7 @@ public class Statistics {
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public double avgResponse = 0.0d;
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public double troughput = 0.0d;
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public double utilization = 0.0d;
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public double unavailable = 0.0d;
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/**
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* TODO
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@@ -29,16 +31,12 @@ public class Statistics {
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* @param newQueueSize
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* @param updateBusy
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*/
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public void updateArrival(double time, double newQueueSize, boolean updateBusy) {
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public void updateArrival(double time, double newQueueSize) {
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var total = this.avgQueueLength * this.numArrivals;
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this.numArrivals++;
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this.avgQueueLength = (total + newQueueSize) / this.numArrivals;
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this.maxQueueLength = Math.max(this.maxQueueLength, newQueueSize);
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if (updateBusy)
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this.busyTime += time - this.lastEventTime;
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this.lastEventTime = time;
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}
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/**
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@@ -49,15 +47,30 @@ public class Statistics {
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*/
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public void updateDeparture(double time, double response) {
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this.numDepartures++;
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this.responseTime += response;
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this.busyTime += time - this.lastEventTime;
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this.lastEventTime = time;
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this.waitTime = this.responseTime - this.busyTime;
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this.responseTime += time - response;
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}
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/**
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* TODO
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*
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* @param time
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* @param serverBusy
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* @param serverUnavailable
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*/
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public void updateTimes(double time, int serverBusy, int serverUnavailable, int maxServers) {
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if (serverBusy > 0)
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this.busyTime += time - this.lastEventTime;
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else if (serverUnavailable == maxServers)
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this.unavailableTime += time - this.lastEventTime;
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this.waitTime = this.responseTime - this.busyTime;
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this.avgWaitTime = this.waitTime / this.numDepartures;
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this.avgResponse = this.responseTime / this.numDepartures;
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this.troughput = this.numDepartures / this.lastEventTime;
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this.utilization = this.busyTime / this.lastEventTime;
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this.troughput = this.numDepartures / time;
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this.utilization = this.busyTime / time;
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this.unavailable = this.unavailableTime / time;
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this.lastEventTime = time;
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}
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/**
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@@ -106,11 +119,13 @@ public class Statistics {
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save.avgQueueLength = func.apply(val1.avgQueueLength, val2.avgQueueLength);
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save.busyTime = func.apply(val1.busyTime, val2.busyTime);
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save.responseTime = func.apply(val1.responseTime, val2.responseTime);
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save.unavailableTime = func.apply(val1.unavailableTime, val2.unavailableTime);
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save.waitTime = func.apply(val1.waitTime, val2.waitTime);
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save.lastEventTime = func.apply(val1.lastEventTime, val2.lastEventTime);
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// derived stats
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save.avgWaitTime = func.apply(val1.avgWaitTime, val2.avgWaitTime);
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save.avgResponse = func.apply(val1.avgResponse, val2.avgResponse);
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save.unavailable = func.apply(val1.unavailable, val2.unavailable);
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save.troughput = func.apply(val1.troughput, val2.troughput);
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save.utilization = func.apply(val1.utilization, val2.utilization);
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}
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