117 lines
4.0 KiB
Java
117 lines
4.0 KiB
Java
package net.berack.upo.ai.gui;
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import java.awt.BorderLayout;
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import java.awt.Dimension;
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import javax.swing.BorderFactory;
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import javax.swing.JFrame;
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import javax.swing.JMenu;
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import javax.swing.JMenuBar;
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import javax.swing.JMenuItem;
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import javax.swing.JPanel;
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import javax.swing.JScrollPane;
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import javax.swing.JSeparator;
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import net.berack.upo.ai.decision.PrototypeGUI;
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import net.berack.upo.ai.decision.VehicleGUI;
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import net.berack.upo.ai.problem1.Puzzle8GUI;
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import net.berack.upo.ai.problem2.TrisGUI;
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import net.berack.upo.ai.problem3.LikelihoodWeightingGUI;
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/**
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* Classe che rappresenta il main di tutto il progetto
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* In essa si può navigare in tutti gli esercizi e testarli
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* @author Berack
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*/
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public class MainGUI extends JFrame {
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public static void main(String[] args) {
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new MainGUI();
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}
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public final Puzzle8GUI Puzzle8GUI = new Puzzle8GUI();
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public final TrisGUI TrisGUI = new TrisGUI();
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public final LikelihoodWeightingGUI LikelihoodWeightingGUI = new LikelihoodWeightingGUI();
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public final PrototypeGUI PrototypeGUI = new PrototypeGUI();
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public final VehicleGUI VehicleGUI = new VehicleGUI();
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private final Dimension size = new Dimension(500, 400);
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private final JMenuBar menuBar = new JMenuBar();
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/**
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* Crea una finestra con nulla da mostrare, ma si può visualizzare uno degli esercizi tramite
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* la barre dei menù che permette di cambiare da un esercizio all'altro
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*/
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private MainGUI() {
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super("Progetto per AI");
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this.buildMenu();
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this.setJMenuBar(menuBar);
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this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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this.setSize(this.size);
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this.setResizable(false);
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this.setLocationRelativeTo(null);
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this.setVisible(true);
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}
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/**
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* Crea la barra dei menu aggiungendo tutti i menù passati in input
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* @param menus una lista di menù da aggiungere
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*/
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private void buildMenu(JMenu...menus) {
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menuBar.removeAll();
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var menu = new JMenu("View");
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var puzzle = new JMenuItem("Puzzle8 Game");
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puzzle.addActionListener(action -> this.setPanel(Puzzle8GUI));
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var tris = new JMenuItem("Tris Game");
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tris.addActionListener(action -> this.setPanel(TrisGUI));
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var lw = new JMenuItem("Likelihood Weighting");
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lw.addActionListener(action -> this.setPanel(LikelihoodWeightingGUI));
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var prototype = new JMenuItem("Prototype net");
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prototype.addActionListener(action -> this.setPanel(PrototypeGUI));
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var vehicle = new JMenuItem("Vehicle net");
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vehicle.addActionListener(action -> this.setPanel(VehicleGUI));
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menu.add(puzzle);
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menu.add(tris);
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menu.add(lw);
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menu.add(new JSeparator());
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menu.add(prototype);
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menu.add(vehicle);
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menuBar.add(menu);
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for(var m : menus) if(m != null) menuBar.add(m);
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}
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/**
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* Cambia il pannello principale con quello passato in input
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* Nel caso sia un pannello MyDecision allora mette anche uno scroll panel per far si che si
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* possano vedere tutti i nodi necessari
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* @param panel il pannello da mostrare
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*/
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private void setPanel(MyPanel panel) {
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if(panel instanceof MyDecisionPanel) {
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var temp = new JPanel(new BorderLayout());
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temp.add(panel, BorderLayout.NORTH);
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temp.setBorder(BorderFactory.createEmptyBorder(5, 5, 0, 5));
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var scroll = new JScrollPane(temp);
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scroll.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED);
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scroll.setHorizontalScrollBarPolicy(JScrollPane.HORIZONTAL_SCROLLBAR_NEVER);
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scroll.getVerticalScrollBar().setUnitIncrement(20);
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scroll.setPreferredSize(this.size);
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this.setContentPane(scroll);
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}
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else this.setContentPane(panel);
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this.buildMenu(panel.getMenu());
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panel.updateAll();
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this.pack();
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this.invalidate();
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this.validate();
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this.repaint();
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}
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}
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